How to play

Guess five-letter words. In every mode, each guess plays two words at once.

The colors

CRANE

Green: right letter, right spot.

PLANT

Yellow: in the word, wrong spot.

STORM

Gray: not in the word.

Every day

Spotlight

Choose which word gets the colors on each guess.

  • Solve two words in 10 guesses. Shine the spotlight on one before each guess, and it gets green, yellow and gray tiles.
  • The other word only shows how many letters it shares with your guess. Once per game, tap a number to see its colors.
1The spotlight is on the left word, so CRANE gets colors there: A and N are in the right spots. The right word only gets a number: it shares 2 letters with CRANE.
2Move the spotlight and the right word gets the colors instead. The left word shows 0, so none of S, H, O, R or E are in it.
3Once per game, tap a number to reveal it. The right word's CRANE row turns into colors: R is in the word and E is in the right spot.

Minefield

Find the target without setting off the mine.

  • Find the target word in 6 guesses.
  • Letters that match a hidden mine word in the same spot are hits, and they get marked so you know where they are. Four hits sets it off.
1The target is CLOTH, so only C is green. The hidden mine is GRAND: R, A and N match it in the same spots, so they're marked. That's 3 hits.
2Hits add up across guesses. At 3 of 4, one more hit sets off the mine and you lose. The target itself never hits the mine.
3The marks tell you where the mine's letters are. Type one into the same spot again and it gets a red warning outline.

Mirror

One word reads each guess forward, the other backward.

  • Solve two words in 9 guesses.
  • Aim each guess at one word. The other reads it in reverse, so CRANE is checked as ENARC.
Aim a guess at one word and it's checked normally there. The other word reads the same guess backward, so CRANE is checked as ENARC.

Morph

Two words, only two letters apart.

  • Solve both words in 8 guesses.
  • Every guess is scored against both. Compare the colors to find the two letters that differ.
Every guess is checked against both words. The colors disagree in the 2nd spot, so that's one of the 2 letters where the words differ.

Relay

Greens on word one hand letters to word two.

  • Ten guesses for two words, one after the other. Solve the first within 6.
  • Every spot you turn green before solving word one earns a baton, which reveals word two's letter in that spot.
1Solve word 1 within 6 guesses. CRANE turns spots 1 and 3 green, so it earns a baton for each. The winning guess, CHARM, earns none.
2At the handoff, each baton reveals word 2's letter in the same spot. So word 2 starts as P ? A ? ?.
3Unused guesses carry over: 8 of the 10 are left for leg 2. Solve word 1 fast to save guesses, or take longer to earn more batons.